![]() Processor: Intel® Core i7-2670QM CPU 2.20GHz ![]() Specs are as follows, I'm not entirely sure what to put here, I'm not very PC savvy at all. Has anyone found a solution to this yet? Other games I've been playing run fine (FFXII, FFX etc) Enabling things like 'enable 8 bit textures' and 'fast texture invalidation' speed things up a little bi although hardly noticeable, and completely remove whatever lag and frame drops I have during the load scree which is fantastic. I've tried various PCSX2 versions including Git versions, and their various video plugins. although the pause and inventory screens are clean and fluid. The problem is my frame rate and game speed (%), during the opening cutscene to the game I run at between 50-60 fps with 86-100% (it drops to 50 fps and 86% when the camera zooms out), but the first cut scene in the tavern (with the naration) it goes entirely choppy and slow, and then during the conversations with the bar keep lady and Ethon I'm also running at between 50 and 60 fps with a speed between 85 and 100 percent, then when we hit gameplay I'm at 40 - 45% and only 22 fps, even the flaming 'loading' screen drops me to that. I understand Snowblind games are known for compatibility issues with emulators, but it being 2017 I'm going to hope that there's finally a legitimate fix somewhere. Hey guys, first time posting so I'm terribly sorry if this is in the wrong section, but I recently got back into ePSXe and PCSX2 playing some old favorites and I'm having some trouble getting Baldurs Gate: DA to perform at least half decent. If there is any way that I can help the removal of this bug, then please let me know!īug With Interal Reolution of 3x.png (Size: 1,14 MB / Downloads: 11) #Other: Bellow is a link to a zip file of the GS Dumps and Screenshots with and without this bug If you look around some of the letters, you can see unnecessary lines and dashes (you can easily see this with the random line under the Q)īug With Interal Reolution of 3x.png (Size: 1,14 MB / Downloads: 7) The easiest way to replicate this bug is to start up the game, create a new save, and look at the character select screen when creating a save file name. These pictures were taken using an internal resolution of 3x. # Description: When in hardware mode and with an internal resolution other than normal, text in game obtains a graphical bug. # Plugins used: GSdx32-AVX2 (hardware and software for OpenGL, Direct 3D 11, and Direct 9) ![]() # CPU options: EE/IOP defaults, VUs defaults, and No Hacks The second included image shows what it looks like at the same spot on the original PS2 hardware.# PCSX2 version: Official v1.4.0 release and v1.5.-g4a56240 Obviously if you have it at native resolution there'd be nothing to see-just a black screen, but you can hear things going on in the background so you'll know you're missing something. The first included image shows what it looks like if you increase the resolution while the cutscene is playing. ![]() There are other cutscenes like this in the game so while I haven't gotten to them yet I assume the same issue will probably affect them as well. On the original hardware this cutscene was displayed in grayscale, but in PCSX2's emulation of it, when you see behind the black box by increasing the resolution in HW mode, it is shown in color, which leads me to think it has something to do with an error when trying to apply that grayscale effect. In SW mode it just covers it all since SW mode uses native resolution. When Shion needs to go to sleep in her room to progress the story around an hour or so into the game on the Woglinde (right before the Gnosis come), a "dream" cutscene plays behind a large black box covering either the entire screen or the upper left corner if you increased the resolution sufficiently in HW mode. Happens on any plugin configurations I tried and I've heard people mention it before so it probably goes for many/all(?) versions. Both Hardware Mode and Software Mode but presents slightly differently depending on the resolution you've got the game at in HW mode. ![]()
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